[SF6] ChunLi jHPHP Fuzzy Overhead + Fuzzy 5HK High Block Setup YouTube

Fuzzy Sf6. SonicFox on Twitter "Low option from JP Fuzzy setup from ex Parry SF6_JP" Fuzzy jump will also lose to the same things that fuzzy guard loses to, namely low attacks The fuzzy guard break that is "jump in high into instant overhead" will beat fuzzy guarding for a low attack, and this is commonly seen in SF4 due to the game having a delay in the hurtbox moving you to the crouch state despite the fact that the game counts you as.

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i sent chris f a Go1(goichi) video that goichi did where he was showing all the OS tech that most pro players do and ask him that i would be nice if he could replicate the video for the english audience which would be good for his channel and he told me that i needed to pay him for that lol Let's take a theoretical example; suppose there's a character with a special move that has a high and low option at the end

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About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. If a mix up is between a high and low but the timing is different, you can fuzzy guard it Let's say a move hits low in 20 frames, and overhead in 25

First using the Fuzzy Skin setting r/BambuLab. Juri's Fuzzy Guard is a really advanced tech in fighting games, but if used correctly is really powerful and devastating to your opponents If a mix up is between a high and low but the timing is different, you can fuzzy guard it

Axioms Free FullText Hybridised Network of Fuzzy Logic and a. If we check out the frame data, we find that the low attack starts in 20 frames, and. Fuzzy jump will also lose to the same things that fuzzy guard loses to, namely low attacks